Trove
An app to allow people to create, share, and play treasure hunts, anywhere in the world.
…he will address you with the phrase “We may brave human laws”. You should respond, “But we cannot resist natural ones”.
A two room escape game I built in my house for friends and family, based on the novel by Jules Verne.
Players are invited aboard the Nautilus to join the mysterious Captain Nemo in his quest to discover the Lost City of Atlantis.
The first half of the game takes place in Nemo’s quarters where players must solve a series of riddles to prove to Nemo that they have what it takes. Players must use their sense of smell to identify spices, use an antique microscope to count fish scale radii, triangulate distant stars, and much more. Then they join forces with Nemo to locate Atlantis.
Once the Natulis arrives at Atlantis the players must locate a secret airlock and travel through to enter an ethereal and smoke-filled Atlantan cave.
In this strange new world they must decipher various inscriptions and solve ancient puzzles. Doing so reveals the secret of Atlantis, but unleashes a terrible monster.
The players must flee back to the Nautilus and solve the final puzzle to defend the Nautilus from the monster before returning home victorious.
The whole game is managed with a custom Node-Red dashboard that links the various devices.
I created an audio player in Python which is controlled by MQTT, this can play various ambient sound scapes, music, and sound effects. I also created a web-based video player that is controlled by websockets, this can play looping videos and simultaneously overlay another video using different blending modes.
An app to allow people to create, share, and play treasure hunts, anywhere in the world.
Building websites for arts and culture venues.